Near this family owned park, in a land that, until a few thousand years ago, could be described as a scrubland, paleontologists recently excavated a nearly complete skeleton of smilodon fatalis, one of the most recognized saber-toothed cats. This remarkable discovery prompted the park's owners to name their brand new CCI roller coaster after the legendary predator of the past: "Sabertooth." Please remain seated and keep all parts of your body inside the car as you enjoy your exclusive ride time on Sabertooth!
Description: Sabertooth was designed to be a realistic CCI design with the intention of simultaneously satisfing the target demographics of both families and thrill seekers. To achieve these goals, Sabertooth includes features characteristic of real CCIs, including incredibly small transitions into sustained floater airtime, powerful but controlled lateral forces, and a varied pacing structure.
By design, this use of reasonable forces, quick transitions, and a few surprises should combine to make a ride that is fun for the entire family, but exciting enough for thrill seekers.
I'd like to express my appreciation to those who helped make this final product possible, namely:
- Matt - Excellent textures, object exporting help, thoughts and suggestions
- Jimmy Yoshi - Lots of object exporting help
- Buster - Technical help and flying birds idea/texture
- Jakizle - Lots of testing and feedback
- Hansixx - Technical help and cartexture
- Jeremy Thompson - Testing and feedback
- Freddie - Testing and feedback...
...and anyone else who I missed or who gave me feedback and suggestions throughout the process. Thanks to you, and thanks to all those who take their time to write me some comments and rate here.
Rated 10 days, 22 hours, 38 minutes and 27 seconds ago by TyCzuczman
Technical : 9.80, Adrenaline : 9.00, Originality : 10.00, Average : 9.60
T- Very good track and G's. A- Thrilling and nice Banks. O- GREAT Merry-Go0Round. xD Awesome 3d's and liked the park path. GREAT JOB!
Rated 11 days, 5 hours, 20 minutes and 10 seconds ago by Rct3Master54
Technical : 9.80, Adrenaline : 9.50, Originality : 9.40, Average : 9.57
T- The track is really cool, smooth, Gs are ok, and the supports are extremly realistic!
A-I liked it because it was both simple and surprising.
O- The scenery was incredible and the landscaping too.
The layout is very unique for a woodie
Rated 11 days, 11 hours, 18 minutes and 16 seconds ago by Maxlaam
Technical : 8.50, Adrenaline : 6.50, Originality : 7.20, Average : 7.40
This shows what a classic woodie should look like. Great supports great speed and great "Let's slam you into the side of your seat" experiences.
The scenery around this coaster was a great addition, too bad I couldn't win myself a little teddy bear at one of the stalls.
Rated 18 days, 5 hours, 11 minutes and 22 seconds ago by Coasterkidmwm
Technical : 9.50, Adrenaline : 9.30, Originality : 9.00, Average : 9.27
BT - Good trackwork all around and supports. Honestly not much to say here besides that I would ahve made the entrance to the helix over water transitioned into a bit less "nice".
A - Good here also with great use of headchoppers and supports. I wasn't a fan fan of the straight piece of track since I think you could have made that section into a nice triple/double-down if you combined it with the hill immediately afterwards. Also the tunnel was kinda cheesy to me.
O - Good environment and a great use of speed and "slow sections" (relative to the speedy parts lol).
Rated 19 days, 8 hours, 12 minutes and 59 seconds ago by liddy97
Technical : 8.50, Adrenaline : 9.00, Originality : 4.50, Average : 7.33
Awesome coaster!
T: No high g's, pretty smooth and the supports were incredible!
A: I would've added a little more terrain just for interest but the objects did that pretty well.
O: Not a very creative coaster layout, but the objects made this very original!
Good job!
Rated 29 days, 7 hours, 14 minutes and 25 seconds ago by m6gtg
Technical : 9.00, Adrenaline : 9.00, Originality : 9.00, Average : 9.00
I thought this was a great coaster.
T: I see others criticised this track for being too bumpy. Personally, I disagree; roughness is an inherent quality of woodies. I would say this track is basically an out-and-back layout, which generally I don't like, but this track crossed itself several times to provide the twisting, chaotic head-chopping experience I think all woodies require.
A: Exciting ride that incorporated the terrain and landscaping well. Love the helix over the edge of the lake.
O: Again, great use of environment. I like the fact that you isolated the track from the guest areas with chain-link fencing with "no access" signs posted. Such details always win bonus points with me.
Rated 30 days, 8 hours, 51 minutes and 58 seconds ago by katun
Technical : 8.00, Adrenaline : 8.00, Originality : 8.40, Average : 8.13
There is bird ! This thing show how the builder take his time to build this coaster. There is also a lot of little thing who make this coaster awesome !
Rated 34 days, 8 hours, 57 minutes and 34 seconds ago by Liftman
Technical : 9.00, Adrenaline : 7.00, Originality : 7.40, Average : 7.80
Good setting for this woodie and excellent use of scenery, landscape and water. Theres nothing out of place or over the top here so very realistic which is good. Certainly nothing new but all done to a high standard.
Rated 39 days, 8 hours, 34 minutes and 16 seconds ago by 30thgagt
Technical : 9.20, Adrenaline : 8.50, Originality : 8.40, Average : 8.70
Incredible job. I was skeptical at first, thinkning this would be better if you would have used Millennium Flyers, but using the PTCs worked. It really reminded me of Raven and Legend at Holiday World. I'm not a huge fan of a Woody that has lesser banked turns, but you did such a great job capturing the feel of CCI with this coaster. The flow and ride itself was well executed. You did a fabulous job with landscaping and terrain and placement of the ride. I love that feel by water and how you incorporated the pathways with it. You did a marvelous job with your scenery and perfectly executed putting buildings near the rides entrance but didnt over do it around the rest of the ride but yet gave a great feel of more being near by by having pathways around the ride.... EXCELLENT job!
Rated 53 days, 8 hours, 11 minutes and 54 seconds ago by Lucas
Technical : 9.00, Adrenaline : 8.50, Originality : 10.00, Average : 9.17
T - Great, she's very gentle, however, certain curves should be steeper. Best of all is that it is a realistic coaster, love it.
A - There is a Wooden too radical, but rather to see all tingly inside in many parts.
O - is a very unique idea, and besides, this is a magnificent scenery, the most beautiful scenery I have ever seen in life.
Rated 54 days, 23 hours, 43 minutes and 53 seconds ago by Henning373
Technical : 8.50, Adrenaline : 8.70, Originality : 8.00, Average : 8.40
really nice ride
T- well contrary to others i enjoyed the bumpy nature of the ride. it made it almost feel a bit more real to me.
A- Even though i liked the flow of the overall ride there were one or two places that, in my opinion, could have used a bit more of a punch. Other than that, very good.
O- nothing to terribly original, but still a great ride that very well could be real.
Rated 55 days, 19 hours, 50 minutes and 49 seconds ago by dckwrth74
Technical : 8.00, Adrenaline : 8.10, Originality : 8.30, Average : 8.13
I watched this ride from a park bench for a while and it seemed a good length. then I got on it and it was ok except that it rattled my bones like all get out, pardon my unrefined talk. I live in Texas though and our woodies do that so I give you realism points on that. I really like the graphic work done on it. The plaza next to the ride looked cool except that everything looked like it was closed :( All that said I thought it was a great coaster to ride and a supurb atmosphere.
Rated 67 days, 6 hours and 39 seconds ago by stealth220se
Technical : 9.00, Adrenaline : 8.50, Originality : 8.00, Average : 8.50
One of my favorite woodies.
T- very smooth, but with decent laterals. braking was great, I always have felt that it is one of the weak points of NL but you made yours true-to-life. Only part I didn't like was the turn back into the station, it was unrealistic because it was impossible to stop the train until it was halfway into the station (safety issue).
A- fast-paced and unrelentless, and very forceful. It seemed a little repetitive but was still a great ride
O- for the coaster style it was very original, though it kept with the gci/cci style very closely, which I can't fault you for.
Rated 69 days, 12 hours, 35 minutes and 7 seconds ago by Hurriccane
Technical : 7.00, Adrenaline : 9.50, Originality : 8.50, Average : 8.33
T - I (unlike others) thought this was quite a bumpy ride which needs a bit of smoothing out in places. Everything else looks good in technical for me, nice layout, and goo contrast from the usual woody.
A - Great ride from this standpoint. Good, consistant speed. Nice airtime and cornering. I might have just liked to see just a little more to it, true it was a long track, but i feel like it could have lasted that little bit longer, you were braking whilst still going very fast. Other than that its a very good, perfect, ride.
O - I thought very original, BUT you do seem to be copying the looks and styles of other wooden coasters which i thought was okay, but I would have liked to see a little more orignality in there.
Overall good ride, Keep Making!
Rated 74 days, 7 hours, 58 minutes and 18 seconds ago by Ling
Technical : 8.10, Adrenaline : 8.90, Originality : 9.00, Average : 8.67
Weird, but functional layout. Desperately needed smoothing in the turns (almost all of them), but the rest of the track was pretty good. This design's obvious strong point is its scene objects and supports, and I liked its atmosphere. It really felt real. Unfortunately, the jerky nature of the coaster was hard to get over, and that's the only thing that really brought this down. Otherwise, good pace and a decently original work. Good job.
Rated 75 days, 13 hours, 58 minutes and 12 seconds ago by stitch59650
Technical : 9.50, Adrenaline : 9.00, Originality : 9.00, Average : 9.17
T: Exceptionnel, tout est bien enchainé et maitrisé, c'est un wooden exceptionnel!
A: G latéraux et airtime a gogo, tout ce qu'un wooden nécessite, c'est super!!
O: C'est fait dans un environnement dantesque, tout est bien comme il faut avec un petit plus au passage sur l'eau!
SUPER WOODEN!!
Rated 80 days, 2 hours, 19 minutes and 8 seconds ago by tired
Technical : 9.30, Adrenaline : 9.30, Originality : 9.30, Average : 9.30
Sorry for the late rate. I was going to rate it when you released it, but then I got side tracket, travelled a bit, had exams etc. Try to make up for it, although I'm very rusty since this is my first rate in like 3 years.
You truly captured the classic CCI feel. When riding I kept getting this feeling of flashback from real CCI. How the lay out was composed, how you entered the turns, everything was spot on. I must really congratulate you in this department, as one of the finest efforts we have seen in this segment in a long time.
Maybe one thing that could have made it even better was a surprising element. An element which catch you totally of guard. I remember McFly incorporating a great such element in Rover (I think), and also Boulder Dash has one. This is not a criticism of the ride, but something that could (maybe) have done it even better.
I think maybe one of the trash cans in the station was poorly placed, as it would be a obstacle for the flow for the people heading for the back seats. So I would maybe consider moving that one. And some of the tables in the restaurant doesn't have a parasol. King of booring in the rain :P Yeah I'm just kidding. The enviroment around the coaster was great, and gave a nice real park atmosphere. I could totally see this as a middle size family owner lakeside park with one major new coaster they are hoping will put them on the map!
I find it difficult to rate this in categories, but it feels like a 9.3 coaster so I give it that across the board ;) I don't like giving out too high rates, but I feel this one totally deserves it. Congratulations on a great job, and I'm looking forward to seeing your next coaster, whenever that will be :)
Rated 80 days, 7 hours, 23 minutes and 25 seconds ago by Hroi
Technical : 8.50, Adrenaline : 6.50, Originality : 9.00, Average : 8.00
T: Very smooth coaster, realistic scenery. Just a nice
coaster.
A: Actually, I didn't think the coaster is that thrilling.
The layout is just too apparent.
O: Not that original. But the way you worked is perfect.
Rated 82 days, 3 hours, 16 minutes and 9 seconds ago by Mountainman
Technical : 9.20, Adrenaline : 8.80, Originality : 9.50, Average : 9.17
Wow, I love this coaster! It looks so real. Great job on the scenery, which provides an incredible atmosphere.
Technically nearly perfect.
Adrenaline isn't that high, but I think nearly the whole family is having as much fun as they could have on a family woodie.
Rated 85 days, 8 hours, 38 minutes ago by Stephan Thienel
Technical : 9.60, Adrenaline : 7.70, Originality : 8.20, Average : 8.50
Nice work, I really felt as if I was in a theme park.
Technical:
Virtually flawless. amazing scenery and a realistic and smooth coaster.
Adrenaline:
The coaster wasn't that intense, but it felt very realistic.
Originality:
Actually the concept is very unoriginal, but because you realized the difficult concept very well, I rate it 8.2 .
Rated 86 days, 6 hours, 25 minutes and 27 seconds ago by frantz5
Technical : 9.00, Adrenaline : 8.50, Originality : 9.00, Average : 8.83
T- un ride très fluide, sans à coups, même si je trouve qu'il y a des fois un peu trop de Gs latéraux, mais après tout c'est un wooden et pas un steel ! A- a ce point, je le trouve bien, il est assez excitant. O- Une réalisation très soigné surtout au niveau de la 3D qui est exceptionnelle ! C'est un de mes wooden coaster préféré !
Rated 92 days, 2 hours, 43 minutes and 53 seconds ago by jigawatts
Technical : 9.50, Adrenaline : 8.50, Originality : 10.00, Average : 9.33
I love this coaster! So much attention to detail. This has to be one of the most detailed NoLimits coasters I've seen.
T - Flows very much like a real wooden coaster, and not too smooth, as many aren't
A - Exciting because of all the detail in the scenery
O - All the hard work on this one paid off. Very nicely done and one you can be proud of.
Rated 97 days, 12 hours, 35 minutes and 59 seconds ago by danball
Technical : 9.50, Adrenaline : 8.90, Originality : 9.30, Average : 9.23
T: Excellent technical, loved the little merry-go-round to make it look like a theme park. Very few things to grouch about.
A: The ride is exciting, but I thought it was a bit too normal, compared to the average woodie of today.
O: The merry-go-round brought you into a new class, almost no-one else makes other rides in their scenery. Nice ride.
Rated 99 days, 6 hours, 19 minutes and 38 seconds ago by LeFLO
Technical : 9.30, Adrenaline : 8.50, Originality : 9.00, Average : 8.93
Mon Dieu, ça c'est du Wooden !
T - Waw, le réalisme est bien là, les supports sont magnifiques, des petits à-coups sympathiques typiques, excellent track !
A - Des airtimes fabuleux, des G latéraux très présents, c'est génial sur un coaster de ce type. De plus avec les virages multiples on dirait un serpent se faufilant dans tout ce bois... Magnifique
O - Un décor superbe, très réaliste avec des arbres incroyablement beaux et verts, la gare est très bien réalisée, avec le petit passage sur une structure en acier après la sortie de gare, j'adore.
Rated 102 days, 7 hours, 14 minutes and 22 seconds ago by CraiGomez
Technical : 9.40, Adrenaline : 9.50, Originality : 10.00, Average : 9.63
The ride was outstanding looking. Most of it was taken a bit fast for my liking, but the visuals are what blew me away most. The environment has made this a favorite of mine. The walkways the views of the coaster gives this such a real look I almost forgot it wasn't. That isn't easy to do by any means. Great job!
Rated 103 days, 23 hours, 26 minutes and 48 seconds ago by EveryAvenue
Technical : 9.30, Adrenaline : 8.50, Originality : 7.50, Average : 8.43
I enjoyed this ride a lot. Your ability to create an atmosphere is very high. I enjoyed the layout and how it was all set out. The hills and turns were greatly executed by the train, and the birds were really cool too! :)
Rated 104 days, 14 hours, 24 minutes and 56 seconds ago by DanB
Technical : 9.60, Adrenaline : 9.00, Originality : 9.80, Average : 9.47
Really nice ride! Some of the elements were really well done and were very CCI like. The only bit I didn't like was the hill with a flat spot at the top. It just seemed to kill it a bit. Everything else was perfect however.
Rated 106 days, 7 hours, 44 minutes and 14 seconds ago by Ring°Racer
Technical : 9.30, Adrenaline : 8.70, Originality : 10.00, Average : 9.33
T: The track was awesome! Great mix of airtime hills and turns. Sometimes it was a bit rough but overall it was ok for a woodie.
A: It looked really fun and had much airtime and nice G's.
O: One of the best coasters I've ever seen! Great landscaping and awesome scenery!
Rated 106 days, 9 hours, 46 minutes and 30 seconds ago by CCJared
Technical : 9.60, Adrenaline : 9.80, Originality : 9.70, Average : 9.70
Ok, time for me to give you my feedback. Here goes...
From a building perspective, this was pretty darn impressive, the lead outs were reminisant of those found on Megaphobia they have the drawn nature with the snappy exit to them, with the banking beginning on the lead into the turn, very realistic. The Shaping on this in my eyes was pretty much perfect. The layout was not over thwe top, which is what really helped to make it shine. CCI are renowned for not packing too much into the layout and for a coaster of this size, you did it well.
The supports, (my area of interest) were pretty good, I felt that in some places they could have been improved. The wide structures in some places need a little work, but other than that theres nothing really to pick on in terms of building technique.
I loved that you included a mix of elements from some really great coasters. I saw the influence of Cyclops shine out by a mile and thats no bad thing at all.
I can't really fault this ride, no matter how hard I try. There were pumps and bumps, but thats a CCI design flaw and you were building realistic to the style.
Overall, just flawless in all senses.
Rated 108 days, 3 hours, 45 minutes and 52 seconds ago by AJClarke0912
Technical : 9.00, Adrenaline : 9.80, Originality : 8.90, Average : 9.23
T: Very CCI-like, which is on of my favorite coaster companies. However, some transitions were a little to rapid and a bit jerky, if anything. You can have lateral G's all day, and even go into them kind-of fast, but nano-second turns would be quite bone-jarring.
A: Never let up. The layout was action-packed, just like The Raven and The Legend, which are top-rated rides. Very good.
O: Pretty different in terms of setting, and layout too, but some elements were borrowed from The Raven and The Legend, but that is okay with me! :)
Rated 112 days, 1 hour, 33 minutes and 38 seconds ago by jawharp1992
Technical : 9.00, Adrenaline : 8.30, Originality : 7.10, Average : 8.13
T: The track is quite pumpy, which makes it real. It's a little too pumpy though to be a good ride though. The supports are crazy real, so that's a plus.
A: It was fast paced, and it kept me on my toes. The lateral G's really helped make this interesting.
O: It seems like you used a lot of the Legend and Raven while making this. A lot of the same elements are used here, and are very noticeable to me.
Rated 113 days, 22 hours, 16 minutes and 22 seconds ago by pff1029
Technical : 9.00, Adrenaline : 9.00, Originality : 9.50, Average : 9.17
T: The real-world setting is so perfectly done. The trackwork really does it for me, though.
A: There's a level of surprise throughout the track. It's a beautiful ride all the way to the end, with a mercifully short lift hill. Great pacing!
O: The theme park is completely realized. There's a feeling I get of a great local park.
Rated 114 days, 8 hours, 37 minutes and 20 seconds ago by Droptop Taurus
Technical : 9.00, Adrenaline : 9.50, Originality : 9.80, Average : 9.43
T: I really enjoyed this ride. I thought that the trackwork was true to the wooden style and the scenery was great. The supports were realistic as well.
A: The ride had good pacing and I thought that it had a nice variety of elements. Good interaction between track, supports, and environment.
O: The ride had an interesting layout and the small amusement park feel was great. I thought that this is the area in particular that the ride excelled.
O:
Rated 115 days, 10 hours, 53 minutes and 13 seconds ago by DanTrooper
Technical : 8.90, Adrenaline : 9.50, Originality : 9.80, Average : 9.40
The ride itself...wow! Great layout, a lot of unexpected turns, and the bank over the water was fabulous. The scenery was great...looked like a real park with the games and what not. One thing that you messed up on was the fact that if you put the ride into Manual dispatch mode, the train coming into the final brakes will not stop. No big deal as I tweaked the track in the editor to make it stop. Overall great job!
Rated 117 days, 6 hours, 34 minutes and 12 seconds ago by alex516
Technical : 8.50, Adrenaline : 9.40, Originality : 7.20, Average : 8.37
Ton coaster est vraiment bien ! La fluidité y est aussi au rendez-vous, ainsi qu'une très bonne intégration ! Cela reprend bien le principe du wooden CCI, avec de beau passages sous la structure. La zone est elle aussi très réaliste. BRAVOS
Rated 118 days, 10 hours, 1 minute and 18 seconds ago by slosprint
Technical : 10.00, Adrenaline : 9.50, Originality : 9.50, Average : 9.67
This is what all wooden coasters should be like. nothing was wrong in the technichal aspect, i loved the scenery (it reminded me a little of Lake Compounce) and all the forces were in check. The adrenaline was extremely high because the speed of the ride never let up and you were allways getting pounded with high (but still acceptable) g forces. the originality was also high because it seemed like a mix between all the types of wooden coasters (out and back, twister etc.)which i had not seen done succesfully until now. Amazing ride!
Rated 120 days, 3 hours, 3 minutes and 28 seconds ago by Top Thrill Sakal
Technical : 9.90, Adrenaline : 9.50, Originality : 8.90, Average : 9.43
BT - Wonderful. This is my idea of a CCI woodie. Just enough air time and plenty of later g forces. I LOVED the turn around over the water, gave it a very Raven-esq feel to the ride, and that made it almost perfect.
AD - Almost perfectly paced, I felt as if it could have been a little bit faster toward the end of the ride, but still had a strong finish.
OR - Aside from the curve on the lake, this ride was pretty original. I'm a fan of all the 3d's and the landscaping that came with this ride. The skybox was amazing as well!
:)
Rated 120 days, 3 hours, 59 minutes and 25 seconds ago by Cernuschi
Technical : 8.90, Adrenaline : 8.80, Originality : 8.00, Average : 8.57
What a ride! The design and construction of the ride was very well done. I love the layout with the track swooping across the water. The adrenaline lasted throughout the ride which provided plenty of force. Will download your next creation for sure.
Rated 121 days, 12 hours, 53 minutes ago by tanaris
Technical : 9.00, Adrenaline : 7.00, Originality : 6.00, Average : 7.33
Superbe woodencoaster bien réalisé, sans accous et très fluïde. Le décors est un peu trop sobre à mon goût et je trouve étrange de placer le garage entre la station et le premier lift. Mis à part ça, c'est du très bon travail ! Je te souhaite une bonne continuation dans ce domaine et espère vite voir tes prochaines réalisations.
Rated 127 days, 7 hours, 55 minutes and 36 seconds ago by AV8R
Technical : 9.50, Adrenaline : 9.50, Originality : 8.50, Average : 9.17
If CCI and GG got together, Sabertooth would be their offspring!
T: Smooth track from begining to end, the supports were very well made. While being smooth, there were still plenty of lats to give it the true wooden rough ride.
A: The layout provided a good pace. My only complaint was that it didn't have a stong finish. The final turn into the brake was too mellow for my taste. I would have loved a stong pace until the very end. Also, I think there was some speed lost coming back up from the turnaround by the lake, but it eventually picked it back up until the final turn.
O: I feel like this was a classic CCI merged with some GG elements. The enviornment was one of the best I've seen yet and really added to the experience of the ride.
Overall: This was a very solid track with a familiar layout that was very enjoyable. The theme/environment with the birds flying above was amazing and really helped make this ride stand out.
Rated 127 days, 11 hours, 4 minutes and 38 seconds ago by FreeFall83
Technical : 9.00, Adrenaline : 9.30, Originality : 9.30, Average : 9.20
T - this ride was a surprise from start. Great layout, and the feel of the "roughness" that you get on a real woodie. there were some great moments of direction changes, but some seemed underbanked (ow....) Support work was absolutely amazing.
A - the ride was exciting all the way through, with a nice mix if high and low elements.
O - the scenery was greatly done, and the coaster full on resembled a GCI woodie. The layout was odd at times, but still exciting and fun.
Rated 131 days, 9 hours, 18 minutes and 28 seconds ago by HZGarfield
Technical : 9.30, Adrenaline : 9.00, Originality : 9.70, Average : 9.33
Well I must say DC this was a very cool ride.
T: This ride wowed me from the start. The coaster was flat-out awesome. The variety of forces and the use of elements fit together very nicely. I also think that there was a good variety of roughness felt on woodies, but also the butter smooth feeling as well. I think that you incorporated some nice directional changes as well as using the lateral forces to the fullest extent. This would be alot of fun to ride. The shaping and the supports were superbly done. The only thing I wished to see on this ride was just a little more airtime. Nice job.
A: Woof, this was great. The adrenaline on this ride was non-stop. The use of the forces and the tunnel that you added in the beginning was fantastic. The use of small and big hills kept the ride thrilling. I think the use of hills was a major plus because it kept the riders guessing for what was coming up next. This ride did not lack in the pacing department what so ever. It was in your face the entire time and it did not let up for the riders to catch their breath. This was fantastic.
O: This was also very well done. You managed to incorporate your designing techniques with GCI's style which produced a great result. The superb track work, the great scenery, the custom supports, the whole ride experience. This was one great ride. The 3D? were very well done. I liked how you incorporated the park setting which made the ride look even better. The minor details were really neat I thought, the birds, the flowers, and just the attention to details on the track were really cool. This was one well built ride that you should very proud of. Excellent job.
I am looking forward to your next ride.
All the best,
Rated 132 days, 22 hours, 17 minutes and 53 seconds ago by Buster
Technical : 9.20, Adrenaline : 8.30, Originality : 8.70, Average : 8.73
T: Exceptionally good trackwork here. I especially liked all the tweaking you did on the supports. Just the doubled supports in the spots where you have side-by-side track could have been cleaned up - I know how much work that would be though... A: A nice rush overall. However, there were two spots I disliked. One was the capped hill after the far turnaround. This destroyed the rhythm of the ride. I think a normal hill maybe combine with double down or up would have been better here. The second spot was the final curve to the brakerun. That was a bit too tame, compared to the rest of the ride. O: Well, it's a solid ride. What really makes it shine though is the theme. Everything in this coaster fits nicely together and it's just a relaxing experience just strolling around and enjoing nature. :)
Rated 134 days, 16 hours, 2 minutes and 8 seconds ago by deluded
Technical : 9.90, Adrenaline : 9.00, Originality : 9.90, Average : 9.60
As said by everyone else, fantastic coaster. Probably the most realistic coaster I have ever rode in No Limits. Very well made with perfect transitions.
I felt the layout was a little odd but it added to the originality and made it more unpredictable. I had to mark down on the Adrenaline slightly as I felt the flat spot halfway through was a bit unnecessary and slightly ruined the flow of the ride. Apart from that though, fantastic!
Rated 135 days, 5 hours, 27 minutes and 30 seconds ago by Martin_LFC
Technical : 9.80, Adrenaline : 9.10, Originality : 9.60, Average : 9.50
T: Extremely well made ride with spot on forces. Great attention to detail with the scenery and the ride itself. Captures CCI perfectly. Perfect balance between rough and smooth.
A: fast paced and flows well, great and exciting layout filled with fun and excitement.
O: A fantastic and original layout that captures the spirit of CCI perfectly. Everything else is extrememly original, the attention to detail is superb.
On eof the best NL rides I've seen.
Rated 135 days, 20 hours, 22 minutes and 58 seconds ago by southpuddle
Technical : 9.80, Adrenaline : 8.60, Originality : 8.90, Average : 9.10
One of the best woodies I'v ever seen in all my time using NoLimits. You captured the feel of a CCI to the T. I absolutely loved your turning cammelbacks how you captured the banking so perfectly true to a CCI - where it's a little awkward and a little rough, but oh so right! Also, I have to commend you on your environment - it has to the most beautiful environment I've ever seen out of any coaster I've downloaded (loved the birds!). You did a fantastic job here, and the only thing that I can say that I would have added was another tunnel to even it out a bit more, but really, this track was barely short of perfect!
Rated 136 days, 9 hours, 29 minutes and 24 seconds ago by A7XandCoasters
Technical : 9.70, Adrenaline : 9.30, Originality : 9.70, Average : 9.57
Kings of steel coasters and kings of wooden coasters, bow down to the king of roller coasters. This is poetry in No limits. Sabertooth is absolutely beautifully constructed and frighteningly realistic. Congrats on this work of art dcs221, you are the Picasso of No limits. Its going to be hard to rate this track because there really wasn’t anything bad about this ride. My god, it was fantastic.
T:
Well I really did not see any thing wrong with this coaster. Everything was done just right. The transfer tracks, station and queue, the trees and the fences you didn’t stop at anything to make this coaster look as realistic as possible.
The track work couldn’t have been any better. It represented CCI perfectly. You found a great medium between rough and smooth. The transitions were tight and quick leaving me breathless after every turn. CCI shaping can sometimes be hard to get right your shaping was spot on from the great drop into the tunnel to the break run. There really wasn’t anything in this section that I would have to criticize you on?
You g-forces were great. Not too strong not to soft. The airtime variation was also very well done. It had some ejector (depending on where you are seated), strong floater and some nice speedy floaters (I especially liked the first floater hill into turn with all sorts of g-forces). The lateral g’s were very realistic and gave this coaster some attitude.
Supports… my favorite part about a wooden roller coaster. Yes it may be a tedious process but they are necessary. Wow, this coaster had some beautiful support structures. I’m glad to see you didn’t take any shortcuts and paid a great amount of attention to the details. I loved the head choppers; you placed them in the appropriate spots without over using them. They were very affective and definitely added to the experience. You even added the extra handrails and minimized the catwalks. Congrats on beautiful supporting.
A:
Well it’s not like your going to find fantastic new elements in wooden roller coasters, but this coaster doesn’t need that. You had a great layout and everything was organized perfectly. It had enough height, enough speedy low sections, head choppers and airtimes to make this coaster great fun.
The pacing on this ride was really nice. The turns were taken and just the right speed. I don’t really like coasters that try to push things over the top and I love how this coaster stayed within tested limits (not pulling -1 g over every hill). You kept the pacing very controlled and a nice mix of hill to turns, showing that you know what you’re doing when it comes to the layout.
O:
This is where you completely blew me away! I haven’t seen so much detail in a coaster’s atmosphere. The proportions were very accurate, the textures were fantastic… I could go on forever about how original this project was.
The attention to detail in your atmosphere was great. I loved the environment especially the birds in the sky ;) I don’t think I have ever seen that before haha. The trees look great and the flowers were nice as well.
You buildings were very cool. The textures fit well and were very effective. You station was simple but fantastic. You couldn’t have done anything more to make the station better. The roofing over the queue was a nice touch and I love the sign and the water/rocks it was set on. I also loved the carousel, amazing 3d work on that.
This is definitely in my top for coasters, currently my favorite. It may sound like I’m sucking up but everyone has their favorites. Congrats on finally releasing Sabertooth, It was well worth the wait.
Rated 136 days, 14 hours, 27 minutes and 31 seconds ago by GuiGa
Technical : 9.00, Adrenaline : 9.00, Originality : 8.80, Average : 8.93
Finally a wooden coaster which brings wooden feeling. It has a few bumps, but these bumps give this extra feeling. The coaster isn't really intense but those headchoppers while riding through the support construction are giving a really thrilly effect. The objects were nicely done. The details were awesome and I really like the carousel. Good work, mate!
Rated 138 days, 11 hours, 56 minutes and 41 seconds ago by bader
Technical : 8.70, Adrenaline : 8.00, Originality : 8.80, Average : 8.50
T: Great job done here, but there are still some bumps and jerks so I think it was a little overrated here. Don’t get me wrong I love it. A: Not a very intense coaster. I kind of expected more in this area. But you planned on having a realistic CCI. O: The scenery is what made this coaster a blast. You took care of every detail, although some were overdone and doesn’t really add to the ride experience unless you get off and fly around. But that is good too. I appreciate all the effort put into this Great job. Looking forward to seeing your next creation. But hopefully it will be more intense and focused on the track work as much as the scenery.
Rated 138 days, 14 hours, 31 minutes and 43 seconds ago by Hansixx
Technical : 9.00, Adrenaline : 8.00, Originality : 8.50, Average : 8.50
Tech: Very nicely built coaster. You managed to create a smooth, yet lats-filled true GG style coaster. Superb supports btw.
A: This coaster was never meant to be the most intense coaster. A is ok though and the ride is flwoing nicely - something one could ride over and over again.
O: Nice layout, both for adrenaline as for the general layout. Liked the 3ds addons, though i think they may be a bit overdone for this coaster.
Rated 139 days, 3 hours, 48 minutes and 49 seconds ago by quinalan
Technical : 9.00, Adrenaline : 8.00, Originality : 7.00, Average : 8.00
The execution is pretty-much flawless. Brilliant construction from beginning to end. I love the setting of the track. It's just nice to even watch from the sidewalk. One technical suggestion: Your coaster doesn't have much capacity ... It takes quiet a long time to get a seat because you only have two trains running at long intervals.
Originality ... Well, they layout is fairly creative, but there wasn't anything really groundbreaking. Never mind that, though ... it's a beautiful ride.
Rated 139 days, 4 hours, 55 minutes and 26 seconds ago by Jeremy T
Technical : 9.50, Adrenaline : 8.80, Originality : 8.50, Average : 8.93
I think this is probably your most realistic yet, which I think is what you were going for. It's not my favorite from you, however, despite some extra attention paid to details not seen in your other wooden coasters. Overall I felt like I didn't understand what the impetus was in pouring so much time and energy into this particular layout. It matches very realistically with some of CCI's 1997-99 output, particular Excalibur and Silver Comet (everyone else is saying Legend and apart from the lift I don't get that). But I felt like with few exceptions, there was little going for this coaster except for to feel like we're looking at that one CCI we somehow never heard of or forgot until today. The only part of the ride that really sticks in my mind is the slight straight part before the steep drop after the lake turn. It struck me as something very CCI and reminds me of some of my favorite moments from their best work, mainly the midcourse drops on Raven and Cyclops. Everything else is there more to blend in with the general verisimilitude of the scene rather be anything particularly interesting. I guess that's why I prefer Breaking Point or Onslaught more, I sensed much more of a drive to do something experimental that can't be obtained in the real world, that's generally what I think NoLimits benefits above just watching POVs on YouTube. Sabertooth on the other hand strikes me more as the designers' indulgence in perfecting the form rather than the content.
Technically this is quite good, especially the scenery. Personally I'm of the opinion that the surrounding buildings and other rides add very little to the ride experience relative to the time invested, but things like the pathway between the track and the lake created one of the more realistic scenes I've seen. The extra emphasis on the custom environment rather than just having a lot of 'extras' littered around helped a lot, I always find that custom lighting and an atmospheric background contribute 50x greater to the sense of realness to the scene than a fully detailed park surrounding; the latter can easily be filled in by the mind's eye, the former can't.
As for the track, I think overall you've got the style down quite well, although I will say I think you may have broader hill profile rounding than most CCI's; I didn't recall seeing many flat ramps on the hills which were very popular on CCI's of the era you seem to be trying to re-create here. Supports were good, I still prefer having the handrail posts reduced to small though because with the large it makes them look more like barricades (especially on the lift) than handrails. I also noticed just now from your screenshot that the banked sections of track, the batter braces should connect to where the ledger meets the bent post rather than at the cord below it.
All in all excellent stuff, and I really hope your next project goes smoothly and we don't have to wait too long to see another finished product. With most of the other old 'great' designers back on the old CS not producing tracks any more I think you may be the best NL designer active today.
Rated 140 days, 53 minutes and 45 seconds ago by Onjin
Technical : 9.70, Adrenaline : 9.30, Originality : 9.10, Average : 9.37
I can't say this is a CCI in layout and design. Only because I don't know enough about wood roller coaster designs and what makes a type of ride signature to the company that made it.
Don't worry, that's not a negative comment, this rate gets much better. Stay tuned.
You have definitely created a great coaster with Sabertooth. The time spent on this ride payed off quite well. Actually pretty dang phenomenal to me. Fun %$#!*^%! coaster.
T - Not being familiar with building woodies, it was easy to notice that it rode almost like a real wood coaster would. There were some jerks among the track. Only in the right places. I believe you nailed the feel of a great wood coaster. G's were never too uncomfortable and the sense of air time on some of the drops without going over the limits too far. Bravo. Construction of the supports were A+. Would have liked to see a custom tunnel though. Seemed out of place. The station was un-themed well. Good job on the turn-style(sp), a nice touch. The layout was interesting, a well rounded out and back.
A - Scared beyond belief when the train left the station. Then the lift appeared. Terror.
Naw, jus kiddin wid ya.
Back to the rate, I liked the pre-drop into the drop. I tend to always want to do that to my own rides. Air time over the first sizable drop is great. B&M should try it sometime. Pacing, you had the train slowing, speeding up in what felt like the right places. (if you noticed, I don't really have anything bad to say.) Some of the turns yes, seemed...awkward? Just a little bit. But those are the segments that I mentioned above in the T zone. I don't remember the top speed, I don't take notes, but yeah, it was a furious and tame enough ride for all. You had good change of direction throughout as well. Very good sir!
O - Is this part of the theme section? Originality? I thought the layout was original enough. An out and back in disguise so-to-speak. The step planks gave a great sense of realism. Don't want injured track walkers, right?. It feels like the park area was there before the ride was built. High on realism. I was disappointed that Whack A Mole was closed. That's negative points deduction right there. Maybe.
The birds? That a Flock of Seagul's? (I thought it was funny, quit laughing.)
Great job on the coaster. Hope the next is just as good or better.
Onjin
Opinions stated in this rate are only opinions of said rater. In no way, shape or form is there any malice directed toward the creator of rated content. In short, see my lawyer if you don't like your rate.
Rated 140 days, 3 hours, 21 minutes and 1 second ago by C-A_99
Technical : 9.40, Adrenaline : 9.20, Originality : 9.80, Average : 9.47
T. It came to me as a bit rough. It was a realistic type of roughness though, and makes it intense, and is just borderline to being too rough IMO. A good balance was struck here.
A: Pacing was average, but not bad for a coaster this size. The use of fast, rough transitions along with mixed laterals and light air made for a fun ride. Perhaps it would've been better to add in a few hills with stronger air, but that could detract from realism.
O: The flocks of birds flying by is an awesome idea. The artwork put into the scene around this ride is unquestionable, and the details, from the track boarding adjustments (and texture) to the midway, were nicely done. Of course, you could always model out those shops and attractions in the back rather than using photos, but only the fly cam would ever meddle back there anyway. Aside from the awesome bird idea (seriously, no one has thought of that), the skybox looked excellent and pretty much photorealistic. The details added around the ride were pretty nice too. A few textures were a little blurry, but they worked pretty well.
There's one pet peeve of mine though, and that's optimization. Some models were set all to double-sided, which could be responsible for hitting the framerate quite a bit especially for cheaper or older computers. Double sided faces should never be used unless necessary. Also, some of the sides of the paths could've been taken off to save on polys. I'm not marking down for this, I'm just providing it as advice. (which I do all the time to rides with unoptimized 3ds's) Optimization doesn't take that long (except in very bizzare situations, such as a bunch of asteroids "orbitting" around a center) and improves framerates for many users.
As for the ride itself, I do like the layout. Perhaps it could interact more with the lake, but that could drive up costs in construction and maintenance. The ride does seem to be a bit short, and it seems that most wood twisters have longer ride times. The brake run was pretty nice though.
Rated 140 days, 6 hours and 54 seconds ago by dcxs
Technical : 9.90, Adrenaline : 7.00, Originality : 7.50, Average : 8.13
Alright this was a good coaster from many perspectives firstly it is very realistic and really looks and feels like a old wooden coaster, you can see many nice details on a closer inspection of the track. I do have too say the coaster it self felt kinda tame and not so exciting on some parts like the weird straight on the top of a hill.
Rated 140 days, 22 hours, 31 minutes and 12 seconds ago by Xpress
Technical : 9.00, Adrenaline : 8.50, Originality : 9.00, Average : 8.83
T: Very well done layout. As far as I could tell, the trackwork closely resembled CCI construction, utilizing turns with either a very small leadin, or no leadin at all. Same with the exits. Supports I found to be very realistic for a CCI, although there are some sections I think could be supported a bit better (I.E. didn't notice any steel crossovers- don't know if they were 3Ds or not, can't ride with them). Track flow was also great, and loved the realistic sections passing through the supports. Also, kudos to that realistic looking brake section.
A: A very forceful ride, felt very realistic regarding the snappy turns and floater airtime hills. I just wish there was more. Also, the left turns got a tiny bit redundant, so it felt a little bit like left turn the ride after a while. Headchoppers were great as well, and were well played out, and felt very realistic.
O: A fairly original layout design. Loved the feeling to the airtime hills and turns. I think one thing that sets this appart from most of the NL CCi's is the attention to detail. As far as I can tell, the ledgers were all evenly spaced away from the track, and the supports were fairly uniform in design. Loved the awesome environment and the 3ds just added to the details. I really wish my pc was better with running NL, so I could ride with all of the 3Ds. I had to remove most of them just to keep the framerate at a manageable rate.
Rated 141 days, 4 hours, 46 minutes and 2 seconds ago by mgizozlodu
Technical : 8.70, Adrenaline : 9.30, Originality : 9.60, Average : 9.20
WOW
T: Overall, you were great in this area. The supports, especially for the water turn around, were incredible and looked just about perfect. You also get a little bonus from me for the very realistically designed brakes at the end. The track work needed some work though. I know that with a wooden track you have some room to play with all the little pumps and bumps but your track took it a little too far. A lot of your transitions were very snappy and gave the ride a kind of jerking motion feel to it.
A: In reality this to me would be the perfect wooden coaster. The entire ride was fast and the pacing was great. I love the little straight section at the top of the turn around that would give riders a false sense of relief just before nailing them with that drop. I did start to get a little fed up with all the left turns. Almost every one of the major turns in this ride was to the left and I think you should try to mix it up a little next time. Sometimes turning right to go left isn't a bad thing.
O: Anyone who says that this is not an original ride is crazy. Some of the elements you through together were great and strayed away from the norm.
Rated 141 days, 7 hours, 32 minutes and 14 seconds ago by sprog
Technical : 9.20, Adrenaline : 8.00, Originality : 7.70, Average : 8.30
The trackwork was nice, very smooth, just a couple of pumps on bends let it down slightly. I loved the support work though, very well executed with some nice additions here and there (the extra railings on the lift hill and steel supports over water were great). Great incorporation of some headchoppers into the support work too, that really pushed the adrenaline up as it was slightly let down by a lack of airtime despite a number of nice hills.
The layout of the coaster was fairly standard-ish, but the way it was pulled off in the environment with the level of custom supporting was great and helped to up it all a bit. The terrain and the mapping of the 3DS to it was brilliant, I've not seen very many that are done that well.
Overall a few flaws here and there in the trackwork, I have a feeling that if it was in a plain environment with no scenery or custom supporting work it may have come off a little bland, but all combined makes a really great ride.
Rated 141 days, 12 hours, 10 minutes and 41 seconds ago by Ed Boxer
Technical : 9.00, Adrenaline : 8.00, Originality : 9.50, Average : 8.83
Tis a thing of beauty!
BT - The attention to detail is excellent! Beautiful supports – love the steel supports over the water. That said, I was surprised to see some pumping in the first turn after the first drop, including one rather harsh pump (especially in the back row).
A – Really liked the curved double down and double up into and out of the water turn, but was expecting more air out of those! Curious as to the flat section after the double up that looks like it was going to be an MCB, but isn't long enough. Would really have liked to have seen a nice airtime hill coming out of that double up turn rather than a MCR (mid-course rest) (you do get a minor pop (–0.2) of air there in the front row). While the lateral action is great, I was expecting a lot more force in the airtime (max I saw was –0.4). For me, this was almost too gentle. I was expecting and wanted more air! Was also slightly disappointed in the tunnel placement. For me, it took away from the “fear of height factor” on the first drop.
O – Not that original in style or layout, but some of the 3DS are just astounding! The track camera, the photo booth, the brick bottomed pool, the birds in the V formation, the interior detail of the pizzeria and “Coconut Style” shop. Excellent! I want to steal the environment just for that gray sky (looks like October in Ohio)! Major points here for O.
Ocerall, great job and I really look forward to your next creation!
Rated 141 days, 17 hours, 28 minutes and 29 seconds ago by Coronet
Technical : 7.70, Adrenaline : 8.60, Originality : 9.10, Average : 8.47
I Think the coaster is really good but not as great as it is rated hear. There are some technical mistakes like the lift acceleratin that is too high. If you push F12 you are really accelerated with 1.1g or more. With just one click you could have changed the acceleration, but maybe you forgot it, I don´t know. Then there is a crash in the station if you push F12. The last thing I don´t agree with is the smoothness. The ride may be very smooth but overall I think it´s very hard. There aren´t any bumbs but the transitions sometimes are very hard to ride. I know GCI does it so, but I think not in that intensive way. Of course there are a lot of positive things like the birds (how did you do that??), the detailed scenerie and the whole layout. My rating may sound bad, but I liked the coaster very very much, one of the best!
Rated 142 days, 32 minutes and 51 seconds ago by Mogeley
Technical : 8.50, Adrenaline : 7.00, Originality : 8.50, Average : 8.00
It's easy to tell a lot of time was put into the scenery of this coaster. The coaster itself was good but nothing really stood out about it. I felt like the ride itself was a let down compared to the amount of effort done on the scenery around the ride. Technically the ride is great. However, the 1.5G lateral slamming would be a pain in the shoulder. The layout was nice, the First drop was fun. I was left with the feeling "Isn't there more?".
Rated 142 days, 2 hours, 20 minutes and 42 seconds ago by sixflagscoasters
Technical : 10.00, Adrenaline : 9.50, Originality : 9.00, Average : 9.50
T- This would have to be one of the best wooden coasters in NL that I have seen. The track work was great, the layout was great, the supports were great, the objects were great.
A- A great well paced wooden coaster. Good air time hills, and changes in direction. Well put together.
O- This ride was its own, but you can see similarity to other CCI rides, which is not a bad thing. I did notice some features that were like Funtown-Splashtown USA's Excalibur which is a great coaster.
Overall- Well Done. I can't wait for more great coasters from you in the future. Keep up the GREAT work!
Rated 142 days, 3 hours, 16 minutes and 58 seconds ago by Griffonluv
Technical : 8.90, Adrenaline : 9.60, Originality : 9.10, Average : 9.20
Wow. This was visually stunning, but under the 3ds and impressive appearance, there were some flaws.
BT- For the most part, this was very good. The style was nailed perfectly. The transitions were great, the speeds were great, and the forces were pretty nice as well. The supports were very realistic, and something about the color of the wood really made the ride look better. Anyway, back on topic. When I rode the coaster in the last row, with scenery turned off, I noticed quite a bit of small pumping along with occasional jerks in places that I don't believe were intentional. (If they were, I'm sorry for the mistake) The whole idea of the ride was great. The small park setting, raven-like turnaround, and tight layout all provided for a great experience.
Ad- Wow... That's all I can really say. This really blew me away. The scenery played such a part in this creation, but even without it, this would have been great. I really enjoyed all the airtime on this beast. It wasn't so much that it was intense, but constant. Every time I turned around I was getting lifted out of my seat. Another thing that really made the ride exciting was the laterals. They were everywhere. They were pretty dang strong too. I think the aggressive nature of the ride really payed off in the end.
O- This is where the rating gets hard. I know it's hard to make an original coaster these days, but it seemed like I had seen this "stuff" (for lack of a better word) before. It was still a great layout with many headchoppers and crossovers, but it seemed too inspired to Legend and Raven. It's still very very nice, but seems too familiar.
Overall, superb ride! (As if you ever make less than superb lol)
Rated 142 days, 4 hours, 42 minutes and 10 seconds ago by DanKruga
Technical : 9.90, Adrenaline : 8.40, Originality : 9.40, Average : 9.23
T: LOVE IT the whole thing is exactly what i was expecting from a CCI coaster
A: lots of fun, love the turn on the water!
O: it was great, the only thing i didnt like was the lack of a strong ending. other then that amazing!!!!
GREAT JOB
Rated 142 days, 5 hours, 59 minutes and 57 seconds ago by scooterha
Technical : 10.00, Adrenaline : 10.00, Originality : 10.00, Average : 10.00
technical: this was perfect woodie. i didnt see any pumps, the ride was smooth turns were perfect hills were onset very good coaster.
Adrenaline: the adrenaline was rushing through whole ride each wooden offers a new experience well paced never dull.
orginality: not many people do terrain coasters you worked this well this terrain very good ride.
Rated 142 days, 7 hours, 24 minutes and 2 seconds ago by Ryder
Technical : 8.00, Adrenaline : 9.00, Originality : 8.50, Average : 8.50
Ooh a challenge, good idea! New ride looks exciting, start counting from now... BT: the attention to detail was excellent. Coming out of the station and the switch track was great. The double barred handrail was a great feature. I usually don’t rate for 3ds but it complemented this ride in a whole new way, the H-bar supports over the water were superb! The rest of the 3ds was good, if less mentionable. The environment was good and finished the track off, loved the birds. Although the attention to detail was excellent, the track wasn’t. The track wasn’t perfected, and it needs to be on such a 3ds heavy ride. There were several pumps and the Lat’s were quite high for a CCI In my opinion, which is a smoother Woodie. It just didn’t suit the excellent effort with the 3ds. AD: I (here is the 130 limit, too easy) really enjoyed this ride, despite its few flaws, i feel it would make a great ride in real life. OR: Not bad, some great stuff but I’ve seen a lot of it before, not bad for a woodie overall. 177 words, very nice, sorry it deteriorated towards the end, never been good at those two catagories
Rated 142 days, 8 hours, 11 minutes and 49 seconds ago by Kingdaka0204
Technical : 10.00, Adrenaline : 9.80, Originality : 10.00, Average : 9.93
T: Incredible ride overall! The track was very smooth, no pumps or bumps, and the airtime was great. The 3ds were incredible, too. This ride's layout was very good as an out-and-back coaster. This is probably the best coasters I have ever seen in Nolimits.
A: This ride was very smooth, enough lateral g's to make you feel like you were going to fall out of the car, and plenty of airtime hills. Very good terrain and high speed turn over water.
O: This ride is incredibly detailed, from the merry-go-round to the keyboards in the on-ride photo shop. This is what a CCI would look like if they had to pick a ride for that park. The coaster also looked like this could be a real theme park on the side of a lake.
Rated 142 days, 12 hours, 25 minutes and 30 seconds ago by Yoshiking
Technical : 9.50, Adrenaline : 9.50, Originality : 10.00, Average : 9.67
T: Really good job here. The ride was really smooth, and all the transitions seemed perfect for a CCI. The supporting was amazing, I can tell you spent some time making sure everything was covered here. Pacing was really nice, and there was no stacking problems capacity was great. Passed E-Stop and Tunnel Testing, so great job overall on the technical parts of the ride. A: You did a really good job on the adrenaline of this ride. The ride was exciting, and the quick paced nature of the ride kept it that way for most of the experience. The setting really added to the adrenaline as well. All the elements seemed to fit very well, while still providing adrenaline. Very good job here. O: This was perfect. I rated based upon a mix of originality and the realistic characters of CCI. As far as imitating CCI it was amazing. The layout matched what CCI is known for, while also keeping the ride unique and exciting. You did a really good job with the terrain, and all the 3ds and special effects were amazing. Great Job and Keep up the good work. I can't wait for the next ride.
Rated 142 days, 14 hours, 50 minutes and 11 seconds ago by PmLondon
Technical : 10.00, Adrenaline : 9.70, Originality : 10.00, Average : 9.90
To all the "15 minutes to create a ride" people who are posting around; This is what you should aiming at.
BT : If possible I would have put more than 10 because I Would add some points for the excellent variations. The track was flawless, those different level of airtime would be wonderful, a multiple experience ride like Sabertooth is rare.
AD : What stopped me to rate full mark was a matter of personal preference, I would simply have liked a little more speed, I hope it's not a matter of framerate as I had an average of I would say 25 FPS which should play the trick but obviously in the more heavily themed parts it was lower.
OR : I am not considering the ride 100% original in the sense it's looking like it's standing in a real Park but for the same reason it simply makes it so much more special than the vast majority.
Many thanks for sharing Sabertooth, The level of realism is reaching the near perfection. NoLimits standarts are becoming really high after seeing this.
Rated 142 days, 20 hours, 47 minutes and 51 seconds ago by nesdude
Technical : 9.50, Adrenaline : 9.50, Originality : 9.30, Average : 9.43
There's no question that this ride is going to be one of the highest rated tracks that this site, and most other NoLimits fan sites have ever seen. Let's dive in.
BT: Fundamentally flawless track work. Between the shaping of the track to the actual G forces exerted, this can be considered to be the closet to perfect that the NL community will ever see. I'm finding it seriously hard to go through and nitpick the little things that at the end of the day really don't matter because the solid track work makes up for any negative thing I could nitpick.
I'm a bit concerned, however, with the shaping of some of the hills. It feels like they pull up too fast, leading into a bucking motion. However, with the care and love you've poured into this ride I'm pretty sure that feels weird to me and only me. Outside of that, yeah, no problems with the track work.
If you REALLY need something to "improve on", I can offer this. Inside of the 3Ds lift box, you failed to delete the supports and as such, if this was a real ride, you couldn't enter said lift hill box. Also, I hate how the pathways that lead away from the ride just end, yet you can see where they end while riding the actual ride. At least make the pathways end OUTSIDE of the view of the riders on the track to really nail down immersion. Either that or make them end in a small plaza or something.
Wow, isn't that something crazy? I have to resort to nitpicking 3DS objects, and those aren't even the important parts of the ride.
A: Now, again, I'm incredibly torn about how I want to go about rating this. The ride itself isn't incredibly exciting, but it retains a small park charm, exceptionally similar to Legend and Raven at Holiday World, which I have to assume is the feel you're going for.
Well paced, with a not-too-fast-not-too-slow ride that never gives up, with that fun little dip back into the station even after it hits the brakes. It's the little things that make this ride more exciting than it seems, including the general atmosphere, the Raven-esq turn near the water and the skybox (complete with moving birds that... how in the world did you DO that?). Excellent adrenaline for a mid-sized small park CCI woodie.
O: I feel like a crook for knocking down so many tenths of a point here, but what it comes down to is this as a whole isn't a super orignal idea or concept, or even in terms of layout. Pulled off exceptionally well, yes, but it's a small park CCI. I know I keep going back to Holiday World, but this ride feels like a clever mixture of Raven and Legend merged into one fantastic ride that never quits.
Solid 3DS work that really cements the small park charm without overwhelming the rider.
Overall? One of the best tracks ever released through NL that raises the bar yet again of what a track can do. From the excellent track work to the all around atmosphere, this ride is a keeper.
A must download for anyone.
Rated 142 days, 21 hours, 27 minutes and 46 seconds ago by A113
Technical : 9.50, Adrenaline : 9.70, Originality : 9.90, Average : 9.70
(This is a bit of an edited version of my rate from CC)
The track was just absolutely near flawless and exceptional! The track was built like (I'm going to be a bit of an Imagineer for a second) it was emulating a Sabertooth running through the field. The shaping was indefinitely true to CCI and the banking was spot-on for a woodie. The arrangement of the elements and turnarounds constructed a fantastic and intricate out-and-back-and-out-and-back layout. The track had a good mix of smooth and rough and I thought the drop into the tunnel was pretty cool. The supports are, what I believe, is the best part of the ride. There are great headchoppers throughout the ride, and used in clever and conservative manners in respect to how the ride has to be built, which is good by me. This is just a little personal opinion, but I'm not very positive and sure about my knowledge about woodies, but there was a bit of a jerk on the turn under the lift on the last air hills that trails into the brake run. I'm not counting against this because I'm not entirely sure if this was intentional but I just don't like it. That's just me.
The pacing was just fantastic on almost the entire ride. On the main portion of the ride, I didn't see any spot of the ride that had more than 10 seconds in-between each spot of airtime, the average I think was maybe no more than 5. There was a great mix of the floater and ejector leaving a wide range of airtime instead of just sticking to a certain interval and intensity. The whole adrenaline generally isn't too drab and not too thrilling, it's just right :). I'd like to add in that the scenery and terrain interaction is a plus on the rating, but that's just from my critique and me liking rides with some bit of theme. Oh, and as a personal opinion as well, I'd think just a bit of floater or at least making 0.0gs for a second would be nice on the drop, I just thought it was a bit weak for my taste.
What is there to say? The ride interacts well with the terrain, scenery, supports, and track itself. The arrangement of elements as mentioned are flawless, and the ride defines perfection (almost).
Kudos on yet another great machine DC, I'm excited for Aurora and beyond.
A113

Rated 5 days, 20 hours, 24 minutes and 28 seconds ago by fontgeek
Technical : 9.50, Adrenaline : 8.80, Originality : 9.00, Average : 9.10
T - A wonderful ride, classic in the wood coaster realm. The track and supports work well and the layout is very nice too. I do wish there had been a bigger drop somewhere in there, but all in all it was a great time. The addition of the little things like the chainlink fence around the perimeter of the ride really help sell the realism. I'd pay to go to a park and ride this.
A - The adrenaline level was pretty good for the most part, as I said, I wish there had been a bigger and or steeper drop in there.
O - I thought the theme and feel and the use of the terrain and the plant life and props worked really well. The choice of colors was believable (rather than the fire engine red beams I see on some of the wood coasters). Well done, I can't wait to see what you have next!